Pen Palz
PenPalz was a neat little game that was being developed back in Jan 1997 by John Pericos and Nathan Perry – intended for GO64. The idea is simple – draw on the screen as much as you can and try … Continue reading
Preserving Cancelled & Unreleased Video Game History Since 1999
Total results: 865
PenPalz was a neat little game that was being developed back in Jan 1997 by John Pericos and Nathan Perry – intended for GO64. The idea is simple – draw on the screen as much as you can and try … Continue reading
An interesting conversion of the ZX Spectrum version of Melbourne House’s Penetrator, which did actually see a C64 conversion back in the day. However, many feel that the ZX Spectrum edition was far superior, so it is interesting to see … Continue reading
After the games stopped being reviewed in Commodore Format, it looked like the end. That was, until a games explosion occurred and where this little gem was all seemingly ready for release. Being coded in Finland, this Bomberman clone was … Continue reading
2000 Problemchild Productions Platform: PC Way back in 2000, Games That Weren’t had got in touch with Jani Hirvo regarding his lost Commodore 64 game – Penguin Tower. But did you know there was also a PC version? You see … Continue reading
Indeed, there was another version of Penguin Tower in production, by non other than Ewen Gillies. After the non-appearance of the original game by Jani Hirvo, Ewen was very disappointed and decided to create and finish off the original game … Continue reading
A interesting puzzle game with some very interesting credits too. Created by Miles Barry, who has had an unfortunate record with his game releases, having worked on Fuzzball and Escape From Colditz as well as this little puzzler. Graphics were … Continue reading
2002 James Boulton Platform: Game Boy Advance Perplexus Diodomin was a Game Boy Advance title that was in development back in 2002 by James Boulton (code), with graphics done by James (tile graphics), James Barnard (tile graphics and music) and … Continue reading
Another early game development from Cory Kin. This was a rescue job in itself, as the disks which Pet Rescue was stored on were heavily deterioating. We only just managed to salvage the source code from this abandoned game – … Continue reading
Yet another scrolling shooter goes into the archives, and one from way back in 1990. Phantasm is a pretty neat looking shooter, which seems to have gone a long way before its cancellation. The preview consists of two levels in … Continue reading
Another Dungeons and Dragon style game from an unknown source, which seems fairly good at this early stage, with a bit of movement – but little else of note at this stage. Author Todd Elliott got in touch with GTW … Continue reading
2003 Microids / 7th Sense Platform: Game Boy Advance Joe Douglas sheds light on two cancelled Defenders of the Earth character Game Boy Advance titles, The Phantom and Mandrake, that were due for release in 2003. This piece was originally … Continue reading
An old case for GTW this time, with a game that seems to be a mixture of Ocean’s obscure "Tank" game and an old Codemasters game. It’s not known if this game was being created for a specific company, or … Continue reading
Many moons ago in the pages of Commodore Scene, their news pages stated about a game being created called Pimple Panic for the C64 by Megastyle. Nothing was ever heard of about the game again, until Ruben Spaans came forward … Continue reading
Our next entry is something I had hoped not to add to the archives, but sadly it does seem to have been abandoned. This is a brilliant conversion of the Amiga classic Pinball Dreams, that first wowed C64 users back … Continue reading
Pipe Mania isn’t the same title as released in the early 90’s commercially, but was to be an unofficial clone of sorts done by Magna Media back in 1996. If I remember rightly, Commodore Scene once stated that a company … Continue reading
Another early preview, with some nice graphics, but not enough to give an indication what this game plays like. The actual preview consists of a start screen, which seems to be in a hanger, and 4 end of level bosses … Continue reading
A very early preview of a sideways shoot-em-up, with no enemies or anything much to look at, apart from some backgrounds which scroll past. The backgrounds are corrupted, with the wrong colours set up, so not really convincing many that … Continue reading
An early game by David Spicer, who went on to work with Nick Taylor on a host of C64 games. This was one of David’s first commercial projects for Martech, and it involved pizza deliveries and navigating around on escalators.Sadly, … Continue reading
A nice looking sideways shooter, in it’s early stages but showing some promise. A few attack waves, and a repetitive map is all that this preview really consists of, indicating what was going to be, and giving rise to some … Continue reading
Manic Miner spawned many a clone back in its day, but eventually it began to dry up, until remakes on the PC began to have their day. Ste Pattullo however felt there was still room for another Manic Miner clone, … Continue reading
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