Prime Time

Prime Time was an Amiga and MS DOS release by First Row software back in 1988 and it seems was due a C64 release as well. Three Rivers Software was the team involved, who had also worked on a Moses … Continue reading
Preserving Cancelled & Unreleased Video Game History Since 1999
Total results: 879
Prime Time was an Amiga and MS DOS release by First Row software back in 1988 and it seems was due a C64 release as well. Three Rivers Software was the team involved, who had also worked on a Moses … Continue reading
Around the same time that MOOD made a big impression with C64 sceners in 1996/97, Attila Pohorai (Coding and level graphics) and Viktor Varga (Intro code and graphics) put together a preview which would get many fanatical game’s players excited, … Continue reading
Princess of Dark is a relatively early graphic text adventure that was being worked on around 1993, but seems to have been abandoned fairly early on. It isn’t really playable, though you can enter a few lines to get some … Continue reading
A strategy/action game originally for the Amiga which was also being worked on for the C64. It has been told that the game was supposed to be programmed for the danish company "Interactivition", rumour is that they acted very unprofessional … Continue reading
This interesting game is best described as a Uridium style shoot’em’up and was to be published by CRL in 1988 but the game company went bankrupt. The preview features some nice music and graphics, and i’m sure it would have … Continue reading
This is one of the strangest games i’ve seen on a C64, mainly because of its originality of having a 2D sprite as the main character, and 3D vectors as the enemies. Pro-Does features different vector shapes which have to … Continue reading
Project Sparkk is a small screen scrolling “navigate your ship through tight tunnels” style of game which was being developed in early 1988 and was no doubt for a software company of the time (though there is no suggestion of … Continue reading
This early C64 game is a very promising sort of Xevious clone with futuristic backgrounds. It’s very glitchy in places, but it seemed to be shaping up nicely at the time. We guess that the game got leaked out, and … Continue reading
Another naff game i’m afraid.. a very simple BASIC looking game, where you have to protect a simple character block on the screen. Terrible to look at and terrible to play… Either this is the actual game, or a very … Continue reading
This was a bi-directional SEU with some nice graphics by Simon Probert (Simes of Cosine, currently in Australia) and code by Jason Kelk with no sound, although Simon was to do this. The game progressed from some early code by … Continue reading
Very aptly named is our next entry, known only as Prototype. It even comes with its own proper logo, so it wasn’t a working title either. And the preview is very much a prototype, with not a huge amount to … Continue reading
A like a good shoot-em up, and Proxima is right up my street as a result. A sideways scrolling shooter with some nice parallax effects. It’s very early days, but you can shoot enemies and move around the looping level … Continue reading
David Green is probably more well known for his music that he composed for the likes of Boing and also Reckless Rufus for Mike "Kernal" Berry. But it seems that David also did a bit of coding too, and so … Continue reading
Game released as Fred The Fruiter. Case closed!
1983 Roklan Corporation / Probe 2000 Platforms: Atari 800 and Commodore Vic 20 One of the holy grail titles for the Atari 2600, Pursuit Of The Pink Panther was also due for release on the Atari 800 and the Commodore … Continue reading
A quick entry for a new game that has been dug out by C64 musician JCH, which was a puzzle based game due out in the early 1990s, but was just never to be. JCH produced a number of tunes … Continue reading
I remember seeing the UK adverts for Pushover, and the various competitions that Quavers ran to win an Amiga with a copy of the game. Sadly no C64 version was ever on the cards for reasons unknown, so Michelangelo Carbonara … Continue reading
A strange game which was popular on the Amiga, mainly for its wacky animation. This game featured a blue blob of putty which could mould itself into numerous shapes and absorb strange creatures to help defeat a geezer called Dazzledaze. … Continue reading
1994-2013 System 3 Platforms: Apple iOS, Commodore Amiga 1200, Nintendo Game Boy Color, Nintendo DS, Nintendo Wii U, PC (DOS + Windows), SEGA Mega Drive, Sony PlayStation 2 and Sony PlayStation Portable As part of the launch and release of The … Continue reading
Sadly another puzzle game which I don’t have much information about. Nor do I know how to play. If I haven’t mentioned it earlier, then if anyone would care to elborate about how some of these games are meant to … Continue reading
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