GTW presents a first ever look at another GTW which has been gathering dust for some years now. This time a game by Markus Schneider, who worked at Bones Park and is famous also for his incredible music (Including my … Continue reading →
I hardly need to describe the game I guess, as the title pretty much sums up the topic of this box shifting game. An unofficial conversion, as an official conversion had already been released – this seems to be some … Continue reading →
Soldier Of Light was not a particularly memorable conversion of the arcade game from ACE software back in the mid to late 80’s. However, the weak result was found to be possibly down to this very version which sits in … Continue reading →
Black Turk strikes again with quite possibly the most crazy of his creations. Deciding to have a go at seeing what Sonic could be like on the C64, but without the expertise to pull off the scrolling, we got this. … Continue reading →
As we were looking into The Mermaid and the Crown, we chanced across a series of unreleased titles from Mountain Valley Software that was ran by Brian J Betts during the early-mid 1980s. This was one of five titles in … Continue reading →
Source Of Light is a promising Uridium clone demo by Christoph Demper, who was only around 14yrs old at the time when he developed this game. Christoph had this to say about his game…"This was the first try and machine … Continue reading →
A rather interesting entry for an unofficial conversion of Space Ace for the C64. Not the same as the planned version being done by Empire Software in 1990-91, but a version way back in 1987/88 by Gregg Kustudic and his … Continue reading →
A game flagged as being intended for Firebird, but very unlikely that it was intended for release by them – but was possibly sent to them by Michael Holm for approval, and subsequently rejected. Well, Michael confirms that he doesn’t … Continue reading →
A short entry for a recent discovery by Genesis Project in the shape of a sequel to a very early C64 game called Space Action. The game was released in Sweden by Handic Software and was fairly well recieved. The … Continue reading →
You all remember Reflective Designs and the various games produced and coded by Duncan Kershaw for Players, Zeppelin and Codemasters? Well, we all have to start out somewhere – and Duncan first got into coding on the C64 by programming … Continue reading →
As you may have guessed, Space Invadaz was to be a Space Invader clone, but modernized with a fresh new look. It isn’t known what the game was intended for and for whom, but the development disks recovered by Triad … Continue reading →
Not a huge amount to see here with Space Killer, with what seems to be a sort of multi-directional scroller (in Sinistar style), but with glitches everywhere and nothing to really do. This may have been to get some cheap … Continue reading →
Controlling your little Pitfall Harry style character, in this early preview you can go between a series of simple PETSCII rooms and shoot a little laser gun. That is pretty much it for this simple preview, and we wonder how … Continue reading →
A strange release this one, where there are two releases of the title – another is named as Game 2, which just seems to be a corrupted version of this game. There isn’t much to it, apart from controlling your … Continue reading →
Space Tracker was mentioned very early on Issue 9 of Zine 64, defined as follows: "In this Elite style game – you must interact with other characters, fight and deal with them to be successful… Could be very promising!" As … Continue reading →
Apparently this game was actually stolen from German company "E.P.S" by Coco Industries, who cracked this game. A little bit sad, as the preview doesn’t seem to tell a lot about the game, apart from its a Star Wars based … Continue reading →
Spectral Sneer is a neat early preview, where you can control either a Wizard or a Warrior in a sideways scrolling platformer, where you can go underground or above ground, fighting with various enemies. It’s fairly dinky, but pretty neat … Continue reading →
A very very early preview where you currently just scroll upwards on a never-ending road with nothing to really do or anywhere to go. It seems just like a basic test routine to start off with, which never got much … Continue reading →
Speed Trap was a game being written by a guy called Alan Jesse, who also wrote a puzzle game called Quantum (released on Commodore Zone magazine) and also worked on a Trailblazer game that never saw the light of day … Continue reading →
The early 90’s were a good time for gamers like myself growing up with the C64. I just about caught the tail end of the C64’s game market in the UK as a 9 yr old and was privileged to … Continue reading →
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