An early preview of another space shooter comes in the form of "Starhope" by Art Design. Featuring all the titles and interluding screens, the game itself is at quite an early stage with a basic attackwave and main ship to … Continue reading →
Star Scaper is a promising preview, where you control a ship which can move left and right in Uridium style, but from a side-on based view point. It seems you have to collect a series of items and progress through … Continue reading →
Not seemingly based on the famous film series at all, this is a very simple multi-directional scrolling shooter that was being developed back in 1996. It does have a slight feel of “Empire Strikes Back” from the VCS about it, … Continue reading →
A game which was to be a mixture between "Elite", "Ultima", "Pirates" and "Space Rogue". When Mr Lee lost a bit his inspiration he also started coding on a game, what he described as a ‘little game’. This was "Colonial … Continue reading →
Yet another game in the games explosion, this time a 90’s Space Invaders clone. Being created by some talented German coders, this game promised huge gurdians, new look sprites and tons of power-ups. Very much similar to ‘Mega Starforce’ in … Continue reading →
A short entry thanks to Csaba Virag, who has found yet another early build of another piece of C64 software. This time for Stareggs, before it seems it was sold to Mirrorsoft or Happy Software for publication. There might be … Continue reading →
1983 Archer Maclean Platform: Atari 400/800 If you haven’t already, before reading this page – we recommend checking out our page on Defender first. This is the title that would evolve from that development, in which was Archer’s second attempt … Continue reading →
The sequel to one of the biggest 16-bit vector games was started on the C64 way back in 1989, trying to improve on the original version. Way back in August 1988, the 16-bit versions were reviewed. In the interview with … Continue reading →
In 1987 Bob Stevenson and Doug Hare of Kinetic Designs were working on a mysterious project. According to rumours, there are a number of games that they never got finished. "Starline" was the working name for a horizontal shoot’em-up that … Continue reading →
1988 Canvas Software / U.S Gold Platforms: Atari ST and Commodore 64 As part of the launch and release of The Games That Weren’t book, we are adding additional assets and content that didn’t make it to print as bonus … Continue reading →
Paul Baker is not necessarily a name you may recognize straight away, but he was the coder of Ghostbusters 2, Jet Boys and Road Warrior – but also the Empire Strikes Back game which we’ve had in the GTW archives … Continue reading →
We’re not sure exactly what you’re meant to do in Stone, so if anyone knows – please let us know. We thought it was some kind of pairs game, but couldn’t get anything to happen. It might be that the … Continue reading →
Stoned isn’t a game about drugs, but a puzzler which seems to be based on Columns. It’s again from that era when puzzlers were everywhere, but this one in particular was looking pretty polished. It isn’t 100% playable at this … Continue reading →
A short entry to pull together a series of various art assets by Stuart (Stoo) Fotheringham, who did artwork for Software Projects and Denton Designs during his C64 days. This interesting selection of images has been around for sometime and … Continue reading →
A very bizarre name for a game which seems to be nothing to do with Captain Hook, and is just a vertical scroller where you have two ships that are scrolling upwards. There isn’t much going on apart from a … Continue reading →
An interesting early pong clone up next for the GTW64 archives, which was created by Hungarian programmer Balazs Kar. The game was dug out thanks to Csaba Virag, and Balazs has confirmed that this is as far as he ever … Continue reading →
“Strobe” is a new addition to GTW, in which at the time, not a lot of information was known. The game was an up and coming Pong style game set in the future, and the preview in the wild was … Continue reading →
An interesting looking game, which feels a bit like a mixture of Paradroid, Alien Syndrome and Citadel mixed together. The game is currently bugged which you are able to check out, as the droid seems able to move through walls … Continue reading →
A surprise finding for GTW in 2012 was made when Richard Bayliss was checking through some loader source files from Paul Hughes’ disks that we backed up recently, and he came across a source code file named “Defender 2”. Richard … Continue reading →
A nice looking puzzle game, where you control a hi-res overlayed ball character which follows a path of tiles around a multiscrolling map, avoiding other hi-res overlayed enemies. It’s a little frustrating back tracking paths when creatues start to come … Continue reading →
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