Yet another game in the games explosion, this time a 90’s Space Invaders clone. Being created by some talented German coders, this game promised huge gurdians, new look sprites and tons of power-ups. Very much similar to ‘Mega Starforce’ in … Continue reading →
A short entry thanks to Csaba Virag, who has found yet another early build of another piece of C64 software. This time for Stareggs, before it seems it was sold to Mirrorsoft or Happy Software for publication. There might be … Continue reading →
1983 Archer Maclean Platform: Atari 400/800 If you haven’t already, before reading this page – we recommend checking out our page on Defender first. This is the title that would evolve from that development, in which was Archer’s second attempt … Continue reading →
The sequel to one of the biggest 16-bit vector games was started on the C64 way back in 1989, trying to improve on the original version. Way back in August 1988, the 16-bit versions were reviewed. In the interview with … Continue reading →
In 1987 Bob Stevenson and Doug Hare of Kinetic Designs were working on a mysterious project. According to rumours, there are a number of games that they never got finished. "Starline" was the working name for a horizontal shoot’em-up that … Continue reading →
1988 Canvas Software / U.S Gold Platforms: Atari ST and Commodore 64 As part of the launch and release of The Games That Weren’t book, we are adding additional assets and content that didn’t make it to print as bonus … Continue reading →
Paul Baker is not necessarily a name you may recognize straight away, but he was the coder of Ghostbusters 2, Jet Boys and Road Warrior – but also the Empire Strikes Back game which we’ve had in the GTW archives … Continue reading →
We’re not sure exactly what you’re meant to do in Stone, so if anyone knows – please let us know. We thought it was some kind of pairs game, but couldn’t get anything to happen. It might be that the … Continue reading →
Stoned isn’t a game about drugs, but a puzzler which seems to be based on Columns. It’s again from that era when puzzlers were everywhere, but this one in particular was looking pretty polished. It isn’t 100% playable at this … Continue reading →
A short entry to pull together a series of various art assets by Stuart (Stoo) Fotheringham, who did artwork for Software Projects and Denton Designs during his C64 days. This interesting selection of images has been around for sometime and … Continue reading →
A very bizarre name for a game which seems to be nothing to do with Captain Hook, and is just a vertical scroller where you have two ships that are scrolling upwards. There isn’t much going on apart from a … Continue reading →
An interesting early pong clone up next for the GTW64 archives, which was created by Hungarian programmer Balazs Kar. The game was dug out thanks to Csaba Virag, and Balazs has confirmed that this is as far as he ever … Continue reading →
“Strobe” is a new addition to GTW, in which at the time, not a lot of information was known. The game was an up and coming Pong style game set in the future, and the preview in the wild was … Continue reading →
An interesting looking game, which feels a bit like a mixture of Paradroid, Alien Syndrome and Citadel mixed together. The game is currently bugged which you are able to check out, as the droid seems able to move through walls … Continue reading →
A surprise finding for GTW in 2012 was made when Richard Bayliss was checking through some loader source files from Paul Hughes’ disks that we backed up recently, and he came across a source code file named “Defender 2”. Richard … Continue reading →
A nice looking puzzle game, where you control a hi-res overlayed ball character which follows a path of tiles around a multiscrolling map, avoiding other hi-res overlayed enemies. It’s a little frustrating back tracking paths when creatues start to come … Continue reading →
This may have just been something knocked up to score some cheap points, but then there was a Super Ball game released a year previously: http://www.gamebase64.com/game.php?id=7559&d=18&h=0 Super Ball 2 just seems to be the same game, but turned on its … Continue reading →
A nice cool preview now with Super Bouncer, which is sort of a cross between Cauldron 1 and 2, with a bouncing ball that needs to bounce to the end of the map to progress. There is one level in … Continue reading →
It’s not only games from the 80’s and 90’s which sadly never quite make it… Games are still produced today on the C64, and one producer creates many productions to flood the scene with something new. Richard Bayliss was to … Continue reading →
There have been many abandoned attempts at bringing Super Mario Bros to the Commodore 64 over the years, and thankfully we got to see a proper and accurate conversion in 2019. This however was yet another potential conversion that was … Continue reading →
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