This may have just been something knocked up to score some cheap points, but then there was a Super Ball game released a year previously: http://www.gamebase64.com/game.php?id=7559&d=18&h=0 Super Ball 2 just seems to be the same game, but turned on its … Continue reading →
A nice cool preview now with Super Bouncer, which is sort of a cross between Cauldron 1 and 2, with a bouncing ball that needs to bounce to the end of the map to progress. There is one level in … Continue reading →
It’s not only games from the 80’s and 90’s which sadly never quite make it… Games are still produced today on the C64, and one producer creates many productions to flood the scene with something new. Richard Bayliss was to … Continue reading →
There have been many abandoned attempts at bringing Super Mario Bros to the Commodore 64 over the years, and thankfully we got to see a proper and accurate conversion in 2019. This however was yet another potential conversion that was … Continue reading →
A sad casulty from the mind of Paul Kubiszyn. Super Pac Twins was hyped up in the pages of the later issues of Commodore Format, even featuring as a Diary Of A Game. The classic Pacman concept was to be … Continue reading →
One of the things I love about the Commodore 64, is where developers try and convert titles from 16-bit+ platforms onto the machine, and this is another attempt at doing just that, with conversion of the classic Amiga title. This … Continue reading →
An interesting version of Starforce, or so it seemed. X-Ample did both Starforce and Mega Starforce, with the later being released in 1993. This demo from 1994 seems to be a clone attempt of some sort. Super Starforce is basically … Continue reading →
Strange game this one by the Australian team Bad Bytes (Creators of Misfortune and Twin Terrors). What we have is a mixture of a still screen shooter and breakout. How this would actually work is anyone’s guess. The game isn’t … Continue reading →
A neat little Uridium style shooter, which was being worked on… but never quite finished…. though what you can see is the 99% complete version, but minus any sound or music. This was a first ever coded game by Rasmus, … Continue reading →
Our next title was a surprise finding on the disks of Dean Hickingbottom, and was likely sent to Video Images for evaluation. It is a very very early Operation Wolf clone with little interactivity at this stage, but looks like … Continue reading →
Yet another title enters the archives, and this time by the development team behind Lemmings on the Amiga. This was obtained from DMA Design’s own tribute webpage, and was released into the world by Mike Dailly for people to check … Continue reading →
The craze was almost too much when Tamagotchi cyber pets made their debut in the market during the late 1990s. The Japanese craze almost took over the world, or at least large numbers of UK children – who probably neglected … Continue reading →
Whilst going through the disks of Cory Kin, we found an early preview of Tangent, which was released under the Softek label eventually (which was part of The Edge) – but this prototype specifies The Edge as the label for … Continue reading →
Sadly another game I can’t mention too much about due to a lack of instructions or information. The game is another puzzler with a theme I don’t quite understand. There is a small left aligned grid with colourful blocks, but … Continue reading →
An odd entry this time, covering something which I was actually involved on :-) Tanx was to be an enhanced version of a game called Tanx written by David Ponting for Your 64 magazine as a type-in. The original game … Continue reading →
Another unfinished Lepsi game, and unfortunatly another tried and tested theme, based on Galaxians. Controlling your space ship, you must blast attack waves of alien lifeform, all over the top of a set of nicely drawn bitmaps. The attackwaves are … Continue reading →
Quite often when doing GTW64, we get a number of shocks and surprises that crop up, and none more than when we found a PDS disk with Tarzan Goes Ape written on it within Ashley Routledge’s disk collection. Started around … Continue reading →
2003 Rage Bristol / Dangerous Games Ltd. Platforms: Microsoft Xbox and Sony PlayStation 2 Also known as: Andy McNab – Team SAS As you’ll be aware, the games industry is a turbulent one, where projects (and even companies) can often … Continue reading →
"Technodream" is a fair "Lightforce" clone, with average graphics and gameplay. Although only just less than 10 years old, the game looks a lot older. It’s not known why the game was incomplete or who it was to be released … Continue reading →
This is the start of what seems to be an odd conversion of a title released on Amiga and PC – an icon driven graphic adventure game which was called “Telekommando II – The Return of the Telekommando” Nothing is … Continue reading →
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