Sadly our next entry is for a game that wasn’t abandoned many years ago, but was only abandoned around a year ago. A recent and new development during an exciting time for C64 users. Top-Hole Golf was being produced by … Continue reading →
The game was being built for Palace Software by John Menzies and John Cassells and was a horizontal scrolling SEU with bitmapped backgrounds and a sprite plex. The game used VSP to scroll the screen, which was a risky technique … Continue reading →
Trailrunner is an interesting preview, mostly because it seems to be lifting a lot from the C64 conversion of Stun Runner, at least in the main sprite form anyway. I wonder if Trailrunner was being developed in response to the … Continue reading →
It’s hard to pick the best ever footy management sim on the C64… Many would pick those created by "The Cult", or die hard fans would say "Football Manager". Secret Lab Productions had a crack at producing their own top … Continue reading →
As we were looking into The Mermaid and the Crown, we chanced across a series of unreleased titles from Mountain Valley Software that was ran by Brian J Betts during the early-mid 1980s. This was one of five titles in … Continue reading →
When you thought you had seen a load of new Apex bits and pieces, something else turns up! This is a very early preview of a Sidearms style game, which isn’t really playable apart from moving the main ship on … Continue reading →
A recently surfaced game thanks to Jazzcat, this time another space SEU which was in development roughly 15 years ago. Taking the Delta style theme, Trigger Happy features some promising graphics and attack waves.. but really its too early to … Continue reading →
Lemmings had just been finished, and then the average Amiga game popped up in the scene news about its conversion being worked on. It was basically lemmings which climbed EVERYWHERE. This was first mentioned in Commodore Force, towards the end … Continue reading →
It was always thought that Alter Developments would be doing the C64 conversion of Troddlers, if anyone. It was announced they were trying to do Troddlers in an issue of Commodore Force. These were the same team who brought you … Continue reading →
A big finding for GTW, thanks to Zeldin/Cascade, who came across a bizarre set of files on a bunch of second hand disks. These were named Trojan Demo 1 + 2. Upon further examination, it seems that the preview was … Continue reading →
1986/87 Durell Platforms: ZX Spectrum and Commodore 64 Trojan was a Capcom arcade title which was due for conversion across to the likes of the ZX Spectrum and Commodore 64 in 1987. Tasked with the conversion for Elite Software was … Continue reading →
Our next entry is a post-commercial era title from around 2005 that sadly was never to be completed. Tronscii is a PETSCII clone of the common tron light bikes game, two player only with dual scrolling playing grids and colour … Continue reading →
Nah, its nothing to do with Cheeze biscuits or Consevative Party conferences in Brighton, but is a rather early version of a Mayhem clone. When I say "Clone", it seems to be just that, with most the graphics seem to … Continue reading →
Now for something which isn’t worth a full entry on the GTW64 site, but is worthy of a mention. Recently a prototype of System 3’s 1991 racer/shooter Turbocharge on the Commodore 64 has been uncovered by TMR/Cosine, originally preserved to … Continue reading →
Yet another puzzler in production for the C64, and unfortunatly very similar to many other puzzlers which have been on the C64 already. Nice colourful graphics, but that is about it. Nothing much else new to offer in the way … Continue reading →
Ask a C64 user what their top 10 games are, and you’ll often find Turrican or Turrican 2 high up there. Although Turrican 2 was Manfred Trenz’s last Turrican effort on the C64, this did not deter fans of the … Continue reading →
The original Tusari was a flick-screen platform game that appeared on ZZAP! Megatape 35, given away with issue 89. However, Martin Piper has revealed that the sequel was going to be different. “It was a much updated version of the … Continue reading →
An intriguing title this one. Nothing much to it at this stage, but quite an impressive early Gyruss clone – with no enemies, but a nice effect when you rotate round the screen. You’re oddly controlling a car instead of … Continue reading →
A new and strange unfinished title which was found by Csaba Virag, created by someone in Hungary called Osvath in 1987. This is a very simple Pong style title which is far from finished, with just some basic ball mechanics … Continue reading →
I’m kind of surprised we didn’t have an entry for this game sooner in GTW64. This is another Paul Kubiszyn game which never saw the light of day and was being developed around the time Commodore Format were still going … Continue reading →
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