Well, ok – we aren’t 100% certain that this title was to be a platformer, but the setup seems to suggest it would have been. With a 2 character high sprite, looking like something out of Wonderboy and some colourful … Continue reading →
A quick entry for remains of a bouncy platformer game in very early stages and written by Cory Kin. There was no name attached to the game, but upon executing we have a sprite which drops down from the top … Continue reading →
We found this game on one of Cory Kin’s disks by itself as a single executable. No clue to what it was or any name. Tucked away in the code was 1988 AKO, which confirmed that it was the work … Continue reading →
A bit of a shock when looking through some Darren Melbourne disks which C64.com preserved. This was simply labelled on a disk “Unnamed”, and it is certainly a game which was meant for CRL (due to the CRL logo appearing … Continue reading →
Up In The Air was to be a game similiar to Sub Hunter by the same coder Richard Bayliss, with graphics and game concept by Wayne Womersley. Think Sub Hunter in a different direction and in the air with a … Continue reading →
Uridibad was released onto Compunet by Sensible Software back in 1986, and what seems like a joke at the expense of Uridium – was actually going to be a full game. Jason Kelk posed the question to Jon Hare via … Continue reading →
A working title of course, labelled on the disk as “When Uridium”, and called “When Uridium was famous” – this is a short game demo show casing a Uridium type game with very smooth and fast scrolling. This was the … Continue reading →
A potentially fantastic space SEU from Denmark which sadly never saw the light of day. GTW is proud to present a specially made slideshow by IaN Coog (Released by Hokutoforce and Onslaught) of the game and how it was looking. … Continue reading →
GTW presents what could have been very similiar to Newcomer… and it seems that this game was the reason for its demise. This game is an unfinished Hungarian RPG, which was started in 1992, and cancelled in 1994 as the … Continue reading →
Venom Blazer is non other than a Trailblazer clone, hence the name, lacking the two player mode of the game. The only real resembelence to Trailblazer is the inclusion of the classic checkerboard road effect, which scrolls quite smoothly as … Continue reading →
A sad tale for this unfinished RPG game. This was in development by Waveform in the 90’s, but sadly the game’s creator John Kaiser died in April 23, 1997 due to Hodgekin’s Lymphoma. John left behind this very title which … Continue reading →
Another title which was found on the disks of Cory Kin, but we believe this was a demo downloaded from Compunet at some point. Upon loading up the game, it doesn’t look like much – but you can move around … Continue reading →
Yet another title from the brilliant Cory Kin, and this time a very impressive vertically scrolling shoot-em-up, with some lovely graphics and attack waves. It’s still early days and a relatively short map, but there is enough here to show … Continue reading →
Remember Hoppin’ Mad by Elite? That game where you control a set of bouncing balls across a landscape? Well Vicious Circle was to be a similar sort of game, with a larger ball and only one of them – bouncing … Continue reading →
Victory! is a vertical push scroll game where you must control a tank and blast through various obstacles. It got to a fair stage of progress and was shaping up pretty well. The game was started in 1986 by Ian … Continue reading →
Thanks to Pudva for highlighting this particular game which we were surprised to see!…. Prophecy 1: Viking Child was a semi-popular game on the Amiga platform, and was a fairly neat scrolling platformer game. It was very much a Wonderboy … Continue reading →
1992 Atari Games Platform: Atari Lynx As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus content to share with you. Within the book is a … Continue reading →
1995 Peakstar Software / SEGA Platforms: SEGA 32X and Saturn As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus DLC content to share with … Continue reading →
Vitrus sounds like a puzzler, but its nothing of the sort – and is actually a sort of Fly Harder/Thrust clone, where you must guide your ship through some tight caverns. It’s pretty unforgiving at this early stage, but it … Continue reading →
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