Stoned isn’t a game about drugs, but a puzzler which seems to be based on Columns. It’s again from that era when puzzlers were everywhere, but this one in particular was looking pretty polished. It isn’t 100% playable at this … Continue reading →
A short entry to pull together a series of various art assets by Stuart (Stoo) Fotheringham, who did artwork for Software Projects and Denton Designs during his C64 days. This interesting selection of images has been around for sometime and … Continue reading →
A very bizarre name for a game which seems to be nothing to do with Captain Hook, and is just a vertical scroller where you have two ships that are scrolling upwards. There isn’t much going on apart from a … Continue reading →
An interesting early pong clone up next for the GTW64 archives, which was created by Hungarian programmer Balazs Kar. The game was dug out thanks to Csaba Virag, and Balazs has confirmed that this is as far as he ever … Continue reading →
“Strobe” is a new addition to GTW, in which at the time, not a lot of information was known. The game was an up and coming Pong style game set in the future, and the preview in the wild was … Continue reading →
An interesting looking game, which feels a bit like a mixture of Paradroid, Alien Syndrome and Citadel mixed together. The game is currently bugged which you are able to check out, as the droid seems able to move through walls … Continue reading →
A surprise finding for GTW in 2012 was made when Richard Bayliss was checking through some loader source files from Paul Hughes’ disks that we backed up recently, and he came across a source code file named “Defender 2”. Richard … Continue reading →
A nice looking puzzle game, where you control a hi-res overlayed ball character which follows a path of tiles around a multiscrolling map, avoiding other hi-res overlayed enemies. It’s a little frustrating back tracking paths when creatues start to come … Continue reading →
This may have just been something knocked up to score some cheap points, but then there was a Super Ball game released a year previously: http://www.gamebase64.com/game.php?id=7559&d=18&h=0 Super Ball 2 just seems to be the same game, but turned on its … Continue reading →
A nice cool preview now with Super Bouncer, which is sort of a cross between Cauldron 1 and 2, with a bouncing ball that needs to bounce to the end of the map to progress. There is one level in … Continue reading →
It’s not only games from the 80’s and 90’s which sadly never quite make it… Games are still produced today on the C64, and one producer creates many productions to flood the scene with something new. Richard Bayliss was to … Continue reading →
There have been many abandoned attempts at bringing Super Mario Bros to the Commodore 64 over the years, and thankfully we got to see a proper and accurate conversion in 2019. This however was yet another potential conversion that was … Continue reading →
A sad casulty from the mind of Paul Kubiszyn. Super Pac Twins was hyped up in the pages of the later issues of Commodore Format, even featuring as a Diary Of A Game. The classic Pacman concept was to be … Continue reading →
One of the things I love about the Commodore 64, is where developers try and convert titles from 16-bit+ platforms onto the machine, and this is another attempt at doing just that, with conversion of the classic Amiga title. This … Continue reading →
An interesting version of Starforce, or so it seemed. X-Ample did both Starforce and Mega Starforce, with the later being released in 1993. This demo from 1994 seems to be a clone attempt of some sort. Super Starforce is basically … Continue reading →
Strange game this one by the Australian team Bad Bytes (Creators of Misfortune and Twin Terrors). What we have is a mixture of a still screen shooter and breakout. How this would actually work is anyone’s guess. The game isn’t … Continue reading →
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