Famous for the fantastic Crazy Comets and Mega Apocalypse, it was a honour to finally meet Simon Nicol at 2003’s BIT5 Brighton event. As well as talking about Mad Planets to Simon, Simon started conversation about a Car game which … Continue reading →
A very smooth and nice little racing game at a very early stage. The game features a Lotus looking red car, that drives along a very smooth rasterbar road. The actual road itself is very detailed, with well animated white … Continue reading →
Working title – this was compiled from some unknown source files labelled Cars. There is very little to see here apart from an expanded set of number sprites on the right hand side (indicating speed?) and a block sprite in … Continue reading →
1999 Tiger Electronics Platform: Game.com You will have likely seen news in October 2022 of the new discovery of a port of Castlevania: Symphony of the Night for the failed Tiger Game.com platform courtesy of Time Extension and Hidden Palace. … Continue reading →
A reasonable Boulderdash clone, with one screen action, over a series of fairly taxing levels. Nothing new to offer here, but more of the same, and nothing which is near as good as the original classic. This was originally thought … Continue reading →
A wonderful looking platform game, which looks very much like a 16-bit console game. Probably in the same league as Mayhem, with a touch of the style used in Yoshi’s Island. It was originally developed to prove that hi-res graphics … Continue reading →
The title pretty much says it…. You guide a ball around in a large cave, and thats about it. Well, that isn’t just it.. but it is where this preview goes. A game which was being produced for Commodore Fever, … Continue reading →
Now, its not that the game is unplayable, but unfortunately I cannot read German, which this adventure game is written in. CF Adventure however looks a promising adventure game, with some nice pictures to accompany the text. Similar style to … Continue reading →
As well as converting the phenominal Lemmings for the C64, Alter Developments had plenty of other projects which they wanted to bring to the C64. The promise after Lemmings was so much, but we saw so little in the end… … Continue reading →
A nice looking RPG, which seems to promise a lot to the game player in terms of presentation. I’m not personally a fan of RPG’s, but this should have appealed to those who are fans. Unfortunatly, I didn’t know how … Continue reading →
Charge Amarda was to be a shoot em up with contributed graphics from Shaun Pearson and Andy Vaisey, with Jason Kelk to do the coding for the game. Jason Kelk informed GTW64 that the game was being produced with input … Continue reading →
A game based on the world famous actor… adverts were placed in magazines and it was mentioned around the gaming scene on many occasions in the late 80’s. Martin Holland was working on the graphics for the Amstrad CPC version … Continue reading →
Ok, so i’m a little confused with our next title. Cheeky Twins 3 is of course the third game from a trilogy that never was. The game as you might expect should have a cute theme to it, with the … Continue reading →
A neat little game from way back in 1986, by the C64 programmer of Turtles and Speedball 2, Carl Muller. Chevalier features a PITFALL 2 style main character which jumps around various platforms and ladders in this sideways scrolling game. … Continue reading →
A game planned with a character bearing a slight overweight resembelence to a famous Sega character. The game is nothing like Sonic, though pokes fun at the game with an overweight badger instead of a hedgehog. Chronic spins in funny … Continue reading →
Thanks to Charles Haley for digging this one back out for us. Cilo is a very early preview of a single screen space shooter which doesn’t do a great deal at present. Essentially it just allows you to shoot a … Continue reading →
A strange game this one… nothing much on it either, apart from a average title screen and two screens of action… or none as the case is in this preview. The preview’s two screens have you controlling a space craft … Continue reading →
Alligata produced quite a few classic titles and shot certain developers like Tony Crowther to fame. Towards 1986, and sadly Alligata was to be no more, and so it was laid to rest. In 2005, James Grayson loaned GTW a … Continue reading →
Citadel 2 is a rather old project that came to light during the making of "Berzerk Redux" recently, Martin Piper’s C64 conversion of the arcade game. When Martin needed some music to add to the game, he found a piece … Continue reading →
1994-1996 Microprose Software Platform: PC Also known as: Little People Inspired by Activision’s Little Computer People, Citizens: Backwater Affairs originally started out as a game called Little People, before it was renamed due to the name being taken already by … Continue reading →
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