A short entry for a SSG title for the C64 that was advertised in its 1988-1989 catalog as coming soon. With thanks to Joseph Tsai for highlighting. The game was also due for release for the Apple II and IBM/Tandy … Continue reading →
Thanks to documentary creator Moleman, here is a documentary regarding a cancelled Star Trek game that was being developed for Activision back in 2003 by Hungarian development team – Digital Reality. Here is a deleted scenes video (which is in … Continue reading →
Briefly mentioned in an issue of Commodore Cracker, there was a brief news item saying that the conversion of Cannon Fodder for the C64 was looking seriously delayed. It never surfaced unsurprisingly, and was most likely vapourware. There honestly isn’t … Continue reading →
Following on from last week’s early screens from Beavers on the Amiga, Grzegorz Antosiewicz has dug out some early preview screens from Sensible Software’s brilliant Cannon Fodder. These screenshots are from when it was in early development, taken from magazines … Continue reading →
Capitaly was a version of Monopoly for the C64 which was written by Andras Baneth. Andras had also worked on an unofficial Viking Child conversion for the C64, but mentioned this Monopoly game which he had also worked on. It … Continue reading →
Briefly mentioned in the EBES interview in Commodore Format, Captain America was one of the big titles being planned for release to save the C64 software scene. Nothing was ever heard more of the game or its plans, except that … Continue reading →
Captain Courageous was an action game in the style of an Indiana Jones game, which was commissioned to Arcanum Developments to be completed. This team consisted of Mark Kelly, his brother, Robert McGowan, Barry Leitch and Alan Mac. It was … Continue reading →
To milk the success of the then popular super hero, who saved the planet from pollution with his friends (All of which had special powers based on the 5 main elements of the planet), Mindscape cashed in by gaining the … Continue reading →
1978 Atari Platform: Arcade As part of the launch and release of The Games That Weren’t book, we are gradually adding assets and content that didn’t make it to print as bonus content to share with you. The book contains … Continue reading →
Capture the Flag is a brilliant two player 3D maze game which was available on a whole host of systems, such as the Atari and even the Vic 20! The game was way ahead of its time, and gave a … Continue reading →
Vague time now, as we take a very quick look at another title from the guys at Cyberdyne Systems in the days of producing the likes of Armalyte and Deadlock. All we know is that there was a Car game … Continue reading →
Recently highlighted in a recent interview in 2010 with David Crane, Retro Gamer issue 79 established from David Crane that the driving segments and car building scenes in the famous Ghostbusters game was originally meant for another game. Already in … Continue reading →
Occasionally we take a break from covering games that were never released, but also look at titles that were released, but had some distinctive differences at one stage or another. Today we’re covering Cardiaxx, which was released by Electronic Zoo … Continue reading →
Cargo was a game which was being developed by Simon Nicol and Stavros Fasoulas under the Ducksoft Development label, and was meant for Firebird Software. We were first informed about the title (though without a title) by Simon’s friend Said … Continue reading →
UPDATE – Case closed, game is in Gamebase under a slightly different name: http://www.gb64.com/game.php?id=2732 Advertised back in 1983 along with two other games that were released and are currently in Gamebase64, Cargo Run is unfortunately missing. The game was described … Continue reading →
We think that this title was to be called Carlo, or it could be the character of which the file depicts. We found a large’ish sprite set labelled Carlo on the disks of Cory Kin, which seems to have a … Continue reading →
2005 SCi / Stainless Games Platform: Gizmondo This is a smaller piece intended for inclusion in The Games That Weren’t book that didn’t make the final cut. Within the book is an in-depth and detailed 18 page story about the … Continue reading →
2005 Visual Science Platforms: Microsoft Xbox, PC and Sony PlayStation 2 As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus DLC content to share with … Continue reading →
A game which you will never have heard of from XLCUS, abandoned at quite an early stage. "Cars" was a working title for a game being developed by Paul Kubiszyn under his XLCUS label, which involved two cars racing against … Continue reading →
Castle Fear was to be a sophisticated adventure with graphics and sound, as described by its advert in the December 1984 edition of Personal Computer Games. The aim was to try and find the stolen Golden Crown and Seven Diamonds … Continue reading →
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