1991 Taito Platform: PC Engine Adventures of the MummyHead is a neat looking platformer that was due for release by Taito in 1991 for the PC Engine. By the looks of things, you were in control of a body with … Continue reading →
A short entry for a title that was being created by the developers of Jack Attack – Kevin Kieller and John Traynor. This was a title for Commodore – an educational title to teach basic math concepts. Sadly Commodore were … Continue reading →
Thanks to contributor Chris Hester, who flagged up an old piece that he wrote possibly for his magazine Adventure Coder. After the Fire was a graphic text adventure due for release from Channel 8 in September 1984. Although due for … Continue reading →
1994 Bloodhouse / Housemarque Platform: Amiga CD32 and Amiga 1200 Thanks to Grzegorz Antosiewicz for the heads up regarding a title by the creators of Super Stardust. Aggression was to be a horizontally scrolling shooter with ray traced graphics and … Continue reading →
A very short post to flag up some unused assets and early screens for the Psygnosis classic – Agony thanks to Grzegorz Antosiewicz. First of all there are a number of screens in the gallery below dug out by Grzegorz … Continue reading →
Agrophobia was a text adventure game written by Mark Healey (who did graphics for Sleepwalker and the Fun School series). The game was created whilst at school, and Mark sold about 3-4 copies to friends. It was likely his very … Continue reading →
It wasn’t too long ago when we did a short post on the unreleased Amiga edition of Empire’s CyberSpace. In the meantime, Amiga Games That Weren’t and Adrian Simpson were digging further already and were in touch with much of … Continue reading →
A short entry for a Commodore MAX title that was proposed, but never finished and released. Air Battle would set you in air and space, pitting you against many different types of alien invaders. At each level, the player would … Continue reading →
A very short entry unfortunately for a title which we should have added a long time ago. Aircat was a game to be developed by Canvas Software for an unknown publisher at the time. We believe it was some kind … Continue reading →
A rather interesting story with another game which had an earlier version … but one which was infinately better it seems than what was eventually released. Airwolf 2 was released on the Hitpak collection as the final game was awful. … Continue reading →
Before Elite got the licence for Airwolf, Ocean Software actually started producing the home computer conversions. Although it was advertised for the Spectrum in the scan, it was infact also planned for the C64 until Elite Software won a legal … Continue reading →
ALA Software were an obscure company from the US who defined their games as “Games with Guts”. They were part of a mother company called ALA Enterprises (which was a record label). All software was written by General Masters Corporation. … Continue reading →
A very quick entry which was brought to our attention via a tune in Gilles Soulet’s HVSC folder. Albedo was a game released by a company called Myriad, and saw release on 16-bit platforms including the Amiga. The existence of … Continue reading →
Albyon was a game promising to be what Ultima was and a whole lot more. In an issue of ASM 12/88 (As highlighted to GTW by Zeldin), there was an article about the game’s creators (The authors of “Die Fugger“), … Continue reading →
A short entry for yet another Kele Line title, and one which at this stage we know little about. We have learnt about the title thanks to contributor Henrik Matzen, who had a bunch of Kele Line related materials and … Continue reading →
This rather bizzarely named game was first reviewed in Home Computer Weekly on the 29th November 1983 and was priced at £7.50. The game was a text adventure game, and seemed to be sold from home. The address given in … Continue reading →
Thanks to Grzegorz Antosiewicz, here are a number of early screens from Alien 3 on the Amiga, featuring an unused picture with the Alien head (which Grzegorz believes was going to be a level loading screen) and a screenshot showing … Continue reading →
We are excited to learn of yet another Ultimate game which was apparently in the works for the Commodore 64. Following on from the successful conversion of Nightshade, Shahid Ahmad was offered the chance to convert both Knightlore and Alien … Continue reading →
A quick post thanks to Grzegorz Antosiewicz, with a series of screenshots and magazine scans showing unused assets and features not found in the final version of Alien Breed 3D. The game was previewed in many magazines during 1995, with … Continue reading →
Following on from Grzegorz Antosiewicz’s recent asset differences post for Alien Breed 3D, comes a set for Alien Breed Tower Assault. Grzegorz summarizes the following differences to the final game, which you can check out in the gallery below.
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