Very quick entry, but mentioned in a 1997 edition of Commodore Scene was a Summer Games styled game set in space being worked on by Ewen Gillies. There is no further evidence of the game, and we do not know … Continue reading →
Not really known for sports games, unless you count Slicks, Ashley Routledge (and possibly Dave Saunders) was working on a Tennis game around the early 90’s. A set of graphics showing a tennis court were discovered on Ash’s disks in … Continue reading →
Back around 1985 time, Antony Crowther was working on a game based on the Red Arrows, which is another GTW which we have within our archives. In an interview with Commodore Horizons, Antony suggested that his next project would possibly … Continue reading →
A very early entry for a game we don’t even know the title for yet. This was a title mentioned by Geoff Phillips as being in development at Orpheus around 1986 time. It was farmed out to a set of … Continue reading →
A short entry for a title which was mentioned by Andrew Braybrook in an interview with FREEZE64. After finishing Intensity, Andrew started another game design – but it wasn’t really shaped into a game or anything. A title sequence was … Continue reading →
Ben Hayes was famous for his music produced at Sonic Grafitti, but also did a stint of game development – producing the C64 versions of Bubble Dizzy and Wrestling Superstars for Codemasters. He was also part of the Kick Off … Continue reading →
An interesting title mentioned to us by Paul Hughes as a title which was shown to Gary Liddon at Thalamus, before Paul actually got signed up by Ocean Software. This was to be a full screen scrolling Spindizzy clone with … Continue reading →
A rather quick entry until we get more info, but this Unnamed game was in production by Paul Black, who did a number of C64 titles including Dizzy Down The Rapids. The game was to be a Wizball/Thrust clone of … Continue reading →
A short entry to cover a title that was being developed by Peter Ward, who was the coder behind the recovered Scooby Doo game, and also the as of yet unpreserved Typhoon Thompson. This other unreleased game has no name … Continue reading →
Yet another game with no name, this time a title from American group From The Ashes, which was apparently to be a new Project Firestart style of game. And that is all we currently know at present. Looking at CSDB, … Continue reading →
Another unnamed game, and this time by Stephen Kellett. This game is best described by its author… “I also had an un-released 4 way scrolling space game with a huge landscape to fly over (using some nify storage techniques). I … Continue reading →
EXON + SCHN were rumoured to have been working on a Creatures/Rick Dangerous clone which was according to reports almost complete. We only ever heard of the game in a brief news item and then that was it. There only … Continue reading →
Yet another from the news vaults of disk mags and fanzines back in 1997. This currently unnamed game was a rumourmill title which was apparently being developed by RRR/Oxyron (graphics) and Baldhead/Alphaflight (code). The game details are very sketchy to … Continue reading →
An early days entry for a title which was being written by Glyn Williams, who wrote Cholo and Starglider on the C64. This title was a currently unknown Helicopter game which was to be released by Island Logic (a short-lived … Continue reading →
A very short entry to highlight an Ice Fishing game that was created by Mikko Happo on the Commodore 64. Mikko would go on to work with Janne Olkkonen from Procyon to create Pro Pilkki 2. You can read an … Continue reading →
A short entry which was highlighted thanks to FREEZE64 and a recent interview with Andrew Trott. In an interview within issue 59, Andrew Trott reveals that he created a version of Pac-Man for the Commodore PET, and then later converted … Continue reading →
A very small entry for now regarding a Pacman game that was in development as a home production by a Philip Asher from Bourne, Lincs. Philip had madea start on a pacman style game but hit a problem – so … Continue reading →
1993 Psygnosis Platform: Super Nintendo Sometimes Games That Weren’t get tagged in social media onto certain posts where others highlight unreleased games, and this was the case with our next entry – an unnamed Psygnosis Soccer game for the Super … Continue reading →
A very quick entry, but in an interview with Zach Townsend back in around 1997/98 time, Zach recalled producing a puzzle game in the space of a day which was very addictive. However, nothing was done with the game and … Continue reading →
Parallel Logic were to be one of the saviours of the C64 in the UK market, as many companies began to leave the C64 behind in favour of the consoles. Amoung their selection of releases was to be a very … Continue reading →
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