Yes, of course… Dandy was actually released by Electric Dreams, but did you know that in fact the original developer was not to be Nick Pelling, but the Ram Jam Corporation? This updated version of the classic Dandy game on … Continue reading →
Again thanks to Cybergoth, we are able to mention yet another Activision game which has not seen the light of day, and one which has a lot of mystery surrounding it… mainly because we’ve never bloody heard of it until … Continue reading →
A relatively unknown and unannounced game which was being written by James Smart for Catalyst Coders. It was James’ first development at the company, and one which he felt was pretty crap and not worth mentioning. Considering we mention pretty … Continue reading →
1992 Flashsoft Platform: ZX Spectrum Our next entry into the archives should have maybe been posted in April, as Danny Duster’s Dirty Deeds is a game that wasn’t, but also never existed in the first place. Crash magazine in issue … Continue reading →
Danse Macabre is a french game that was rumoured to have been released back in 1986 by Funlight Software. There is a wiki article talking about the game, and rumours that someone from a French Atari forum saw the game … Continue reading →
1989 Rainbow Games Platform: Arcade Already we have seen a few entries into Games That Weren’t which are arcade releases that were being done by console/home computer software companies, such as Zool, Fire and Forget 2 and The Living Daylights. … Continue reading →
1994 GKS Design Platforms: Commodore Amiga and PC Dark Mission was to be the first offering from GKS Design, a new group dedicated to Amiga gaming and created back in 1994 by students Stephen Haunts and Chris Rundell. They were … Continue reading →
The source of this next entry is interesting as it was mentioned in “Illegal” pirate fanzine as something seen at PC 1988 show (or so it seems) by SSD of Cosmos. Dark Sceptre was a game by Mike Singleton which … Continue reading →
Many of you will remember the rather bizarre game by the title of "Deus Ex Machina", created by Mel Croucher and coded on the C64 by Colin Jones. This was a game of life, and wasn’t like anything really seen … Continue reading →
Another publisher where most of the games seem to be completely missing. Unreleased or just not archived yet? We’re not sure. Thanks to Peter Weighill for highlighting Davka Software seemed to specialize in Jewish related software, and had the following … Continue reading →
Daxis was a combination of both Darryl Still and Gary Partis’ name, and was an idea by Darryl, which Gary and Peter Scott agreed would be possible to create. The game itself would be a combination of vertical shoot-em-up and … Continue reading →
A very short entry which was flagged up by Ross Sillifant, as it was listed within ACE magazine as coming soon for the Spectrum, Amstrad and C64 – even though the adverts suggest that only 16-bit versions were in production. … Continue reading →
1995 Damage Platform: Commodore Amiga 1200 As well as titles you may well remember, we try to also cover titles which may have passed you by. Often due to how late they were to the scene or how little was … Continue reading →
Another combined entry for a series of titles from Daybreak Software, which may or may not have been released. At present the following titles are missing: Addition and Subtraction of Decimals Addition and Subtraction of Fractions Addition and Subtraction of … Continue reading →
Our next game seems to be a title which just didn’t work out for Imageworks. DDT: Dynamic Debugger was a game planned for release on both C64 and Amiga, and the game was never to appear on either machine. A … Continue reading →
"The mind blowing, fast loading, 100 screen graphics adventure featuring 5 different speeds of scrolling to give an incredible depth of perspective. Mentally stimulating, strategy packed, visually stunning!" A very bold description of Dead City Rescue on Front Runner’s advert, … Continue reading →
Deadzone was a conversion of a Spectrum title by Ste Cork back in 1988, and was a vertical scrolling SEU with software sprites for the bullets. The game was actually completed and featured Martin Holland’s possibly first graphic work. The … Continue reading →
A quick entry for a title which was to be an Electronic Novel for Broderbund and Synapse. Where most of the planned titles were released and coded by Joe Viera (http://www.gamebase64.com/search.php?a=5&f=1&id=1963&d=18&h=0), the rest of them for some reason never quite … Continue reading →
Death Pit was advertised in various magazines for various machines including the Commodore 64. The game involved battling through a labyrinth of mines and corridors, containing Bats, mutant life forms, flooded corridors and rocky paths to dig through. The advert … Continue reading →
In issue 24 of Commodore User, it was mentioned briefly that Tony Crowther was working on Death Star Interceptor II for Domark. A bit of a false alarm that, as Tony Crowther confirms in 2009 that it wasn’t him – … Continue reading →
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