2001 Mythos Games Platforms: PC and Sony PlayStation 2 By the creators of UFO: Enemy Unknown and being led by Julian Gollop, and was a 3D evolution of the previous X-COM strategy games produced by Mythos Games. The press at … Continue reading →
A short entry for a Super Pipeline clone that was written by a Zzap 64 reader called Rowan Crawford and sent into the magazine and a number of publisher at the time. Sadly it was never picked up. The game … Continue reading →
Yet another game which was mentioned as in development by Digital Magic, which was a driving game of sorts mentioned in one of the big magazines at the time (Any ideas which one?). Advert here. Nothing seems to have surfaced … Continue reading →
A popular C16 title, Droid One should have also been released on the C64, but for reasons unknown to us and even Stephen Kellett, the game never made it. Essentially, what you see in the C16 version is what would … Continue reading →
Droid One Plus was a game written by Stephen Kellett with no specific publisher in mind. The game was to be a crazier version of Droid One which was released on the Commodore 16. If you were to play the … Continue reading →
Another title gets added to the archive of Firebird/Silverbird games that never were. This time with a conversion of a pretty naff Gauntlet clone in the shape of Droidz from the Zx Spectrum platform. The game was royally panned in … Continue reading →
A quick entry to cover a series of titles which were advertised by Dromedia Software back around 1984 time for the TI-99/4A and C64 platforms. The set of software was listed as Soccer Supremo, Pirate Island and Cricket. Soccer Supremo … Continue reading →
1991 Image Works Platforms: Commodore Amiga, Atari ST, PC Drop Soldier was a RPG that put you in the shoes of a 1st rank soldier, where you are set a number of night and day missions. You could do missions … Continue reading →
Another sequel, and this time again from Archer MacLean, who was also working on the sequel to IK+ (known as IK Deluxe or IK++). Dropzone 2 was started very much earlier than IK, and took the idea of the original … Continue reading →
When first getting in touch with Chris Harvey about another long lost C64 game, the first thing he responded was that he could have sworn I was about to ask about Dukes of Hazzard. I wondered if Chris had perhaps … Continue reading →
Yet another obscure game, this time by an obscure company called “Mushroom”… Who I don’t think lasted particularly long. Dune Buggy is not to be confused with the Corbis game of the same name, and has you trying to escape … Continue reading →
Dungeons, Amethysts, Alchemists ‘n Everythin’ was to be a simple text adventure created in GAC and converted from the Amstrad/Amiga/ST (Amiga we don’t think was GAC related) release of the same name. We have confirmation that a C64 version was … Continue reading →
1991 Image Works Platforms: Commodore Amiga, Atari ST and PC Yet another title caught up in the collapse of Mirrorsoft in late 1991. A title created by Realtime Software, known for both Carrier and Battle Command. Duster was set in … Continue reading →
1992 Imagitec Platform: Commodore Amiga, Atari ST and PC Dwagons is a game which is not too dissimilar in style to the classic Pengo, with the concept of being able to push blocks. The blocks come in various different forms, … Continue reading →
A very famous game worldwide, featuring up to 4 players who go around and simply bomb each other. Even almost banned by some countries, including Ireland who condemned the idea after saying that kids could be encouraged to blow each … Continue reading →
A combined entry once more to pull together a list of titles which are currently missing and haven’t been digitally preserved. With thanks to Bertrand / Atari Frog for flagging up. These come mostly from a Dynacomp 1987 catalog at … Continue reading →
Originally mentioned in CVG as a new game being produced on the Spectrum and C64, Dr Blitzen and the Islands of Arcanum was on its way. This is better known as Dynamite Dan II, and was eventually released on the … Continue reading →
1985 Cable Software Platform: Dragon 32 Our next Dragon 32 entry into the archives was a strange sounding game where you must encounter nine different screens of action with revolving doors and a mad woman called Edna. Welcome to ‘Eager … Continue reading →
A very quick entry for a title we know very little about. Eagle Storm was a title listed in the Screen Test Budgets section of ACE magazine (Issue 20, May 1989 – Page 66) as coming soon. The game however … Continue reading →
Thanks to Andrew Braybrook, rare prototype Paradroid screens on the Commodore 64 (including early unused “fishbone” designs) were preserved for the excellent Graftgold book by Retro Fusion Books. Many didn’t make it inside, but thanks to Ste Day, here is … Continue reading →
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