Thanks to Ross Sillifant for highlighting yet another title which was looking a little different before its final release. Although not drastically different to the final game, there’s probably no harm flagging it up for a quick mention. When Green … Continue reading →
1991-1995 Ocean Software Platforms: Atari ST, Commodore Amiga, SEGA Mega Drive and Super Nintendo As part of the launch and release of The Games That Weren’t book, we are gradually adding assets and content that didn’t make it to print … Continue reading →
A short entry for a Commodore MAX title that was proposed, but never finished and released. NOTE: This game was actually leaked on the C64, but it is the MAX edition which is still at large potentially. Greenhouse has you … Continue reading →
Among ZZAP!s best-known features is issue 16’s “The Musician’s Other Ball”. This was an interview with Ben Daglish, Tony Crowther, David Whittaker and Rob Hubbard, talking about composing music for games and how they got into it. At the end … Continue reading →
A short entry which has been flagged up thanks to Anonymous Contributor. When doing research into the unreleased arcade game by Adventure International UK, it was found in a Your Computer magazine article with the company that a 2nd adventure … Continue reading →
Most likely a title which is being mixed up with Starslayer – this was a title mentioned briefly in an 1988 edition of Zzap Italia and to be released by Firebird. Is it indeed the same game, or is there … Continue reading →
A bit of a surprise, but whilst flicking through issue 7 of ACE magazine, we found a write up on Maelstrom games, where the 16-bit title Grimblood was mentioned. When discussing about if the 8-bits were being abandoned, they were … Continue reading →
Ground Zero was yet another text adventure created in 1984 by Artic Computing. Advertised for the likes of the Spectrum and the Commodore 64 in various magazines, only the Spectrum version seems to have surfaced. The C64 version is very … Continue reading →
Thanks to Peter Weighill for the heads up for our next title. Ground Zero is a US based game which was described in its Nanosec advert as follows: “The ultimate nuclear war simulation. Fast action and realistic arcade quality 3-D … Continue reading →
1989 Microdeal Platform: Atari ST According to ST/Amiga Format’s preview of our next unreleased game entry, Guardian Moons had you in the control of a sadistic and psychotic terrorist who has to go around causing chaos and destruction everywhere. The … Continue reading →
Thanks to Fabrizio Bartoloni for the heads up, we learn of yet another Commodore publisher game which never quite made it to the C64 in the shape of “Guardians of Time”, which was being created by none other than Andy … Continue reading →
1989 Imagine Software Platforms: Atari ST and Commodore Amiga I never played the SNK arcade, but remember seeing the terrible Commodore 64 conversion by Sentient Software and wondering just how it got past quality control at Ocean Software at the … Continue reading →
A quick entry for yet another missing Datasoft title, which has been highlighted to us by Bertrand / Atari Frog (my apologies for the delay finally adding the entry!). As you can see from the scans from Atarimania.com – the … Continue reading →
Another title highlighted thanks to Peter Weighill. This early 1983 Epyx game was advertised in quite a few magazines at the time as part of a double pack with Seawolf 2. Unfortunately this one never got to see the light … Continue reading →
1997 Binary Emotions Platform: Commodore Amiga Described as a thinking man’s shoot-em-up, Gun Fury was a late Amiga release that was due from Binary Emotions, and to be published under the Guildhall Leisure label in 1997. The aim of the … Continue reading →
We’re not entirely sure if this actually got completed, but Accolade were still producing C64 games in 1990 (and even 1991), so its entirely feasible that Gunboat was being produced for the C64. The game got fair reviews and even … Continue reading →
A short entry for a title that was flagged up thanks to Ross Sillifant. Gung-Ho! was a title that was drawn up and story-boarded by Tim Best, which was set in the jungle and lots of shooting. Activision managed to … Continue reading →
A small entry for what was to be a game produced to try and help the dying C64 gaming market and contribute something for people to play. Being produced in the early 90’s, Gunz was a SEUCK effort where you … Continue reading →
I kid you not, there was indeed to be a C64 conversion of the Amiga/ST Ready Soft game, following from Wrath of the Demon. Certainly we’re sure that someone would have been possible, but will we ever get to see … Continue reading →
More from Apex, in the form now of H20…. a follow on from Destruction Bros which was cancelled. H20 was to be a far less violent game, swapping weapons for water pistols (see screenshot). The aim was to extinguish hundreds … Continue reading →
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