Think Manic Miner/Jet Set Willy, and add some Roller Coasters and some bits of theme park, and you have what is essentially Roller Coaster by Elite. A brilliant little game which got rave reviews on the Spectrum and Amstrad, but … Continue reading →
1991 Cinemaware / Mirrorsoft Platform: Commodore Amiga and PC We’d not long been greeted by the wonderful Speedball 2, when Mirrorsoft were keen to release yet another futuristic sports game in the form of Rollerblades in late 1991. The game … Continue reading →
1991 Team 17 Platform: Commodore Amiga It hadn’t been long since the release of Speedball 2, when Team 17 decided to get in on the act. Whereas Speedball 2 was inspired by the classic 1975 film, Team 17 may have … Continue reading →
A quick entry which can be quickly cleared up… Rolling Ronny was a neat little platformer from 1991 which brings back some memories for myself in the days of buying Commodore Format. You basically controlled a clown on roller-skates who … Continue reading →
Well, thanks to David Wightman – we learn of yet another C64GS title that never quite made it. Rolling Thunder was to be a title developed for either Ocean or US Gold (To be confirmed) by Imagitec. David remembers seeing … Continue reading →
Rommel: Battles for Tobruk by Games Designers’ Workshop (GDW) was planned to be a war strategy game, based around four battles fought between the WWII German commander Rommel and the British in North Africa. Our evidence for the Commodore 64 … Continue reading →
1992 Virgin Platforms: Commodore Amiga, PC and Atari ST Our next entry looks very much like an isometric version of Cannon Fodder, also released by Virgin, but this was around 1-2 years before that game. This particular title was in … Continue reading →
1991 Rainbow Arts Platforms: Atari ST, Commodore Amiga and PC Not to be confused with the recent Psytronik release of the same name, Rotator was a one/two player tank game, where you would have to link a number of generators … Continue reading →
Possibly one not to get too excited about, but this entry has come about due to a letter which was sent in from Claire Edgeley from Domark about the original game. The original game missed out rucks and mauls, but … Continue reading →
Next up is a short entry for a potential prototype to try and find, thanks to Ross Sillifant for highlighting. When you take a look at the original Tecmo arcade, and various home conversions – you will notice that pretty … Continue reading →
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