A very short entry for now regarding a game which was produced by Karl Hörnell during his Players Software development days. The game was called Commodore Juicer, and would be a Super Pipeline clone, but instead of oil – there … Continue reading →
2006 Relic Entertainment Platform: Mobile J2ME A short entry for a Java Platform mobile conversion of a classic real-time strategy game that many of us have lost hours to over the years – including myself on PC over multiplayer. It … Continue reading →
Mentioned in TGM March 1989 Complex was to be a new Palace Software game on the C64 in 1989, and was mentioned in the March issue of The Games Machine. They described the game as follows: “And for future-shock fans, … Continue reading →
A short entry for a recent recovery from the archives of Paul Allen Newell, where researchers unearthed a lost storybook game that was being created by Centipede creator Dona Bailey and Paul for Activision. More details can be read about … Continue reading →
A short entry which is thanks to gaming Kate Willaert of a Concentration game that was being created by Jimmy Snyder during the early Commodore 64 launch days. According to Jimmy, Jack Tramiel liked the game, but told him to … Continue reading →
Originally believed to be a separate game, this is infact a compilation of released games. Therefore this entry will be deleted in the near future. Case closed!
Originally believed to be a separate game, this is infact a compilation of released games. Therefore this entry will be deleted in the near future. Case closed!
1985 Incentive Software Platform: Dragon 32 This is a short entry to extend our Dragon 32 entries into the Games That Weren’t archive, with what was to be a conversion of the popular C64 game – Confuzion. The conversion was … Continue reading →
Conquest was a game being written by a guy called Sean Huxter on the C128 in Commodore BASIC 7. The game was to be a turn-space combat game, and according to Sean – was actually written. It is yet to … Continue reading →
1991-1992 System 3 Platforms: Commodore Amiga, Atari ST and PC Many of you will be aware of Constructor, the classic construction yard game developed by System 3 and released by Acclaim in 1997. Released on PC, and then later PlayStation … Continue reading →
1995 The Hidden Platform: Amiga 500, 600 and 1200 Our next entry into the archives is an unreleased platform game called Construxion, which was being developed by a team called The Hidden back in 1995. Some sources suggest it was … Continue reading →
This summary of yet another lost Amiga conversion comes from contributor, Termie Gen, who talks about the unreleased Gryzor and Contra conversions for the Amiga. CONTRA: Developed between 1987 and 1988, but never released it seems. Screenshots of an Amiga … Continue reading →
A big game on the 16bits at the time… where you control the spot from 7-up, moving along the beach, collecting red spots and shooting crabs… It was a fun little platform game. A C64 version was being planned out … Continue reading →
Another game, and another title which seems to have disappeared off the face of the earth. Cop Out was one of the last games to be released by Mikro-Gen, with the advert showing the last incarnation of the logo. The … Continue reading →
Mentioned in issue 15 of Zzap 64, Cops and Robbers is a working title of a game which CRL were going to be releasing in August 1986, but never quite did. (Check out the feature on CRL here). Thanks to … Continue reading →
In the dying days of the C64 (sounds familiar to some of titles I guess), a swarm of SEUCK titles were planned to try and combat the lack of software on the C64 in the dying days. Most of the … Continue reading →
Our next entry into the archive come thanks to Gareth Pitchford, who flagged up this currently missing homebrew text adventure game by Derek Doran. The game was advertised in Commodore User magazine back in 1986, but although their game Prime … Continue reading →
Corporate Raider was announced as a title coming soon for the Commodore 64 back in 1988 in Power Play magazine. Mobygames describes the game as follows, based from its eventual DOS release: “The object of the game is to make … Continue reading →
A short entry for a Commodore MAX title that was proposed, but never finished and released. Cosmax would have you destroying extra terrestrials as you scroll across the screen in a mountainous terrain. E.T’s attack two from the front and … Continue reading →
Cosmic Shock Absorber was a game that was heavily advertised in all the major magazines of the time (Thanks to LeeT for the supplied scan!), and for years C64 users waited for it to arrive, but it never did. However, … Continue reading →
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