Shellshock 2
This is no joke, but even though the first game failed to come out commercially through Beyond Belief, Alan Benson was content on making up for the failures of the first game and so began work on the sequel. The … Continue reading
Preserving Cancelled & Unreleased Video Game History Since 1999
Total results: 1864
This is no joke, but even though the first game failed to come out commercially through Beyond Belief, Alan Benson was content on making up for the failures of the first game and so began work on the sequel. The … Continue reading
It was back in 1985, way before the days of Doom or Wolfenstein, when a young Antony Crowther began working on a 3D game which you ran around a 3D maze blasting various bad guys. Some progress was made, but … Continue reading
1985 Bantam Software Platforms: Apple II, PCjr and potentially Commodore 64 (TBC) Planned as a sequel to Sherlock Holmes: Another Bow, which was released by Bantam Software in 1984 on a variety of 8-bit platforms. Sadly it was never to … Continue reading
A very quick entry thanks to Peter Weighill for a game that was advertised by American Eagle in 1984 on the disk cover for Kukulcan on the Apple. Sherwood Forest was released on the Apple 2, but the Commodore 64 … Continue reading
Crystal Software and Electronics were an ambitious software house trying to save the C64 gaming market back in 1997 with a large range of planned releases. Sadly it wasn’t to be, and as with other companies – it was found … Continue reading
Crystal Software and Electronics were an ambitious software house trying to save the C64 gaming market back in 1997 with a large range of planned releases. Sadly it wasn’t to be, and as with other companies – it was found … Continue reading
Yes… another game which did eventually get a release, but did you know that Shinobi was originally being developed by another team at Binary Design? No?… Well sit down and i’ll guide you through…. Originally Haydn Dalton was assigned to … Continue reading
Shockwave was first mentioned in The Games Machine with the following bit of blurb… “While Xecutor does it for dual destruction on the Spectrum, Shockwave is a two player shoot ’em up on for the Commodore 64 complete with a … Continue reading
Shogoth was to be the first big title from a garage studio in Milano, Italy operated by soon-to-be game journalists Fabio Rossi (editor of the Italian editions of Zzap!, The Games Machine and CVG, among others) and Stefano Giorgi (reviewer … Continue reading
A short entry for a title that was briefly advertised in Commodore Format, and in particular issue 22 back in June/July 1992. There were no details apart from listing the game as available for £4.00 on tape, and £8.50 on … Continue reading
Yet another Beyond Belief game which was planned and mentioned in the interview with Jim Scott. Information on Shove Off was a bit scarce, as all we knew was that this game was to be a 100 level puzzle game … Continue reading
Another obscure one, this time by a company called SSoft (Never heard of them!). This one was reviewed in Home Computer Weekly, and was an adventure put on sale to raise money for cat leukemia. We originally thought that the … Continue reading
An interesting title for our next entry, which was part of what seemed to be a popular time for horse themed games that appeared in the early to mid 1980’s. Show Jumping was advertised by Alligata Software in 1986, but … Continue reading
1992 Ocean Software Platform: Commodore Amiga + possibly others A very short entry until we can learn more, but this was to be yet another Ocean Software title that was due for release around 1992/1993 time for at least the … Continue reading
A possible vapourware title which has been brought to our attention by Richard Bayliss, who made a very good point that it was odd about there being a Sidewinder 2 game for the C64, but nothing of the original game. … Continue reading
A short entry for yet another Kele Line title, and one which at this stage we know little about. We have learnt about the title thanks to contributor Henrik Matzen, who had a bunch of Kele Line related materials and … Continue reading
Following on from the early screens from the original Silly Putty post (released as Putty), here are more, but this time from the sequel that would eventually become Putty Squad.
Thanks to Ross Sillifant for bringing a number of unreleased Amiga game screens to our attention, we also spotted some early Silly Putty screens and thought we’d add them to the archive.
Issue 49 of Your Sinclair featured a news item on Virgin Mastertronic’s plans. Included in them was a license of the Marvel Comics’ character the Silver Surfer. All the other titles listed made it onto the C64, but very little … Continue reading
Our next title is a graphic text adventure that was being produced by St. Brides and was started as far back as 1985. Featured in issue 45 of Sinclair User in particular when the School team was working on a … Continue reading
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