1992 Linel Platform: Commodore Amiga Our next entry into the archives is a 2D strategy game for the Commodore Amiga that was due for release back in 1992 by Linel. The game was set in a medieval scenario, where you … Continue reading →
A very short entry for what could just be a mistake in the press. Astaroth: Angel of Death was an average game released on the Amiga/ST in 1989 by Hewson software, which was a scrolling platformer game. Greek magazine “Pixel” … Continue reading →
Intriguing title for our next GTW comes in the form of Asylum. From a feature on a show in Your Commodore magazine, the game was described in more detail as a top view three player interactive heavy metal fantasy action … Continue reading →
Already GTW pays host to a number of Ultimate games which never saw the light of day, and we bring yet another title which seems to have been considered for the C64 at some point. Where we had Lunar Jetman … Continue reading →
Atlantis was to be a simple arcade platform affair with a guy in a diving suit. The game was advertised in an old issue of Your Computer, advertised for the Spectrum, C16 and C64. Unfortunately the C64 version never surfaced, … Continue reading →
1990 Herman Serrano Platform: Amiga A short entry for now on a strange title from the mind of Weird Dreams co-designer Herman Serrano. Atomic Lunch had you controlling a mad scientist called Gregory Michaelson, who has been mutated by a … Continue reading →
Team 17’s great racing game for amiga was of course finished and released, though there were some early scenes from the game that didn’t quite make it into the final game. The following comes courtesy of GTW’s Grzegorz Antosiewicz. One … Continue reading →
A rather ambitious title which comes in the form of a 3D Vector game by Global Software, with an article from Computer and Video Games bringing this to light as a production. Spectrum and Amstrad versions were the main ones … Continue reading →
1987 Software Projects Platform: ZX Spectrum 48K As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus content to share with you. Within the … Continue reading →
Tau Ceti was very well received, and received game of the year awards. Created by Pete Cooke on the Spectrum, John Twiddy was allocated the task of converting to the C64, which he did an excellent job of. Once complete, … Continue reading →
A short entry for a game that has seen a release, but only it seems in the US and Spain. Australian/Aussie Games was a sports multi-event that was created by Beam Software and a sort of piss-take of California Games. … Continue reading →
Early days, but thanks to c64.com and in a recent interview ( www.c64.com?type=4&id=2), we are able to put up an entry about a game by Pagoda Software which was reported to be something very groundbreaking for its time, which sadly … Continue reading →
Aviatak was brought to my attention by a C64 scener on the forum, who kindly submitted the scan of the game in question. Publicised with a full page advert back in a Dec 1984 issue of Personal Computer Gamer, Aviatak … Continue reading →
We kid thee not… The Alex Kidd rip off was in full production for the C64 by none other than Core Design, more specifically Rob Toone on programming duty, and Terry Lloyd on graphics. Ben Daglish was the man at … Continue reading →
Axeman is a title which we currently know very little about. All we have is a single screenshot which we have had in a folder for many years. We’re hoping that the screenshot may jog some memories about the game … Continue reading →
Advertised in Home Computer Weekly, issue 85 – Aztec was an interesting looking 3D adventure game which was to be released on the likes of the Spectrum and also the Commodore 64. You would use the keys to turn around … Continue reading →
1993 Atried Concept / Kalisto Entertainment Platform: Amiga (likely PC and Atari ST too) Also known as “Quick”, B.U.D was a neat looking platformer that was due for release at least on the Commodore Amiga back in 1993, and was … Continue reading →
This rather oddly named title was to be released in the US by a company called EnTech, and was believed to be an arcade action game where you must go underground and defeat the ‘Babies of the Dirt’, and also … Continue reading →
Shahid Ahmad was not a prolific C64 developer, having just a few titles released before he moved onto bigger platforms. He produced the stunning Chimera and Pandora games, as well as wowing Ultimate with his C64 conversion of Nightshade. But … Continue reading →
Our next entry needs a bit of clarification, but seems to be an interesting sequel to Infiltrator that was being done by a company called Moltech Software. Apparently by the same team, but with very different details. Here is a … Continue reading →
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