Speaking recently with Paul Allen Newell, who helped with the Games That Weren’t book due to his Vectrex connections, Paul flagged up with us recent stories of how his endless maze algorithm (developed for the Atari 2600) caused a bit … Continue reading →
A very quick entry for a potential C64 game that wasn’t from Games Workshop. According to an ex-employee, for The Enemy Within – the programmer who was hired to create the game for various platforms had simply copied the code … Continue reading →
2011 Mike Singleton and Chris Wild Platforms: Apple iOS and other current platforms. As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus DLC content to … Continue reading →
A short entry to confirm that there was another version of The Fall Guy in production for Elite Software in the early days. The coder was Steven Green, who isn’t the same person who coded 1942 for Elite by the … Continue reading →
This may well be a short lived entry, but The Final Matrix was a ZX Spectrum and Amstrad CPC title released by Gremlin Graphics back in 1987. However, Zzap Italia reviewed the game and stated that a C64 version was … Continue reading →
The Flight of The Phoenix was written back in 2000 by Richard Bayliss when he was learning from Commodore Zone’s Hex files. The game was generally a static screen shoot ’em up, with over simplistic attack waves. You controlled a … Continue reading →
Forumites on Lemon 64 were happily surprised on the 4th August 2014, when the developer of a long lost adventure game of Scooby Doo was recovered and uploaded for the first time in over 20 years, after being recovered from … Continue reading →
A short entry for a potentially different version of The Flintstones by Grandslam in 1987. This was flagged up by GTW team member, Ross Sillifant from Popular Computing Weekly magazine. During the storyboard stages, it was suggested that the personality … Continue reading →
This was a SEUCK game released commercially by Compass Software and reviewed by Commodore User in September 1988 in their Cheapo Round up section. The game was panned for being dull, and containing styltifying gameplay. Overall it got 1/10. Compass … Continue reading →
1992 Imagitec / Mirage Platform: Commodore Amiga, Atari ST and PC Many of you may recall this neat platformer that saw release on the SEGA Mega Drive and PC back in the day – but what of its long lost … Continue reading →
1991-1992 U.S. Gold Platforms: SEGA Master System + Game Gear, SEGA Mega Drive, Commodore Amiga (Adventure), Atari ST (Adventure), PC (Adventure) Recently, there has been a call to expand our SEGA Master System entries within the archive. Intrigued by a … Continue reading →
The famous film set was to finally get its long awaited conversion to all the home computers, and issue 4 of Commodore Format stated that U.S. Gold had bought the rights to all three films, promising two games: an arcade … Continue reading →
In April 1985, an issue of Commodore Horizons (Page 33) mentioned a particular adventure collection called "The Gold Collection", which was seven games that were to be marketed by Gilsoft and written with the aid of The Quill. These would … Continue reading →
2010 TRSI64 Platform: Commodore Vic 20 I’ve seen some amazing developments over the years for the Vic 20 – a proper decent conversion of Manic Miner, isometric games in the style of the classic Ultimate titles and now a conversion … Continue reading →
Novasoft was one of those early development companies for the C64 which disappeared as quickly as they arrived. I don’t think i’ve ever really seen anything to come out of the company. The Great London-Paris Air Race was a sequel … Continue reading →
The Great Space Race was to be a huge game across many platforms, especially after the success of Valhalla by Legend. The game was advertised quite heavily with large black space backgrounds with text “The Great Space Race” in large … Continue reading →
“As good a danger-filled dungeon as you could wish to expire in” – Personal Computer News describes The Greedy Dwarf. The game was a text adventure that apparently had a very powerful command structure. It seems that the primary releases … Continue reading →
A collective entry now for what was to be a large number of Spectrum text adventure conversions to the Commodore 64. In Commodore Force issue 1, Bash the Barbarian mentions that The Guild’s Tony Collins had picked up the rights … Continue reading →
1992 Impressions Platform: Atari ST, PC and Commodore Amiga “A game of murder, intrigue and adventure, in which nobody can be trusted in the abbey, a monk is dead and the sacred relic has been stolen. It’s up to you … Continue reading →
A quick post after receiving an email today from a Robin Gravel who has highlighted the classic title “The Heist” – a title I remember well on the Commodore 64. In the advert which you can see here, the game … Continue reading →
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