One of my favourite Amiga games of all time, The Chaos Engine was released by The Bitmap Brothers in 1993 for the Amiga and various other platforms over the years. The game was closely followed across its development, so it … Continue reading →
Yet another game advertised by Goldstar in Your Computer magazine 1984. This was another text adventure which sadly never was! It is currently missing sadly. It could be a case that the game just hasn’t turned up yet, or it … Continue reading →
1991 Elite Platform: Commodore Amiga, Atari ST, PC (also C64) We have covered this title already on our main C64 site, though this Data East arcade title was also due for release on other major 16-bit platforms too of the … Continue reading →
A very short placeholder entry for yet another missing 1987 Computer Novels title – The Count of Monte Cristo. Mentioned in Svenska Hemdator Nytt No.4/1987, it is suggested that the game would be released soon by the company on the … Continue reading →
Very quick entry, as there isn’t a great deal to really say about this one. A quite bizzare advert showed up from Mirage Software in Home Computer Weekly, mostly asking for programmers and then advertising a title for the C64 … Continue reading →
Our next entry is for a series of tools which was being advertised in 1986 in Zzap 64 magazine. The suite included a music, a battle game construction kit and an arcade game construction kit. Although the Arcade Creator was … Continue reading →
When the C64 was dying out commercially, Jon Wells was trying to flood the C64 with new releases. One of his ideas was to take the entire back catalogue of Clive Wilson adventure titles and update them with new graphics, … Continue reading →
A rather old Probe game is next up, and from the depths of 1985 to be precise. The Devils Crown is an explorationg based game where you go under the sea to explore a sunken ship for treasure. CPC Reviews … Continue reading →
The Doomsday Papers was originally an Adventure game release on the ZX Spectrum by a newly formed software house from two teenagers Matthew Holmes and Andrew (Unknown surname), with the software house name "Matand" being a combination of both their … Continue reading →
1996 Warner Bros Platforms: PC and Mac The Egyptian Jukebox was a CD-ROM multimedia title that was first learnt about thanks to contributor Michael Hart, who discovered about the game via the Archive on the Internet blog. This is a … Continue reading →
A very quick entry thanks to Peter Weighill for a game that was advertised by American Eagle in 1984. The Elysian Fields was released on the Apple 2, but the Commodore 64 edition of the game seems to be completely … Continue reading →
Speaking recently with Paul Allen Newell, who helped with the Games That Weren’t book due to his Vectrex connections, Paul flagged up with us recent stories of how his endless maze algorithm (developed for the Atari 2600) caused a bit … Continue reading →
A very quick entry for a potential C64 game that wasn’t from Games Workshop. According to an ex-employee, for The Enemy Within – the programmer who was hired to create the game for various platforms had simply copied the code … Continue reading →
2011 Mike Singleton and Chris Wild Platforms: Apple iOS and other current platforms. As part of the launch and release of The Games That Weren’t book, we are adding assets and content that didn’t make it to print as bonus DLC content to … Continue reading →
A short entry to confirm that there was another version of The Fall Guy in production for Elite Software in the early days. The coder was Steven Green, who isn’t the same person who coded 1942 for Elite by the … Continue reading →
1990 New Deal Productions Platforms: Commodore Amiga, Atari ST, PC The Few was a wargame that aimed to faithfully recreate the Battle of Britain in its entirety. It could be played solo or with a second player, either via Minitel, … Continue reading →
This may well be a short lived entry, but The Final Matrix was a ZX Spectrum and Amstrad CPC title released by Gremlin Graphics back in 1987. However, Zzap Italia reviewed the game and stated that a C64 version was … Continue reading →
The Flight of The Phoenix was written back in 2000 by Richard Bayliss when he was learning from Commodore Zone’s Hex files. The game was generally a static screen shoot ’em up, with over simplistic attack waves. You controlled a … Continue reading →
Forumites on Lemon 64 were happily surprised on the 4th August 2014, when the developer of a long lost adventure game of Scooby Doo was recovered and uploaded for the first time in over 20 years, after being recovered from … Continue reading →
A short entry for a potentially different version of The Flintstones by Grandslam in 1987. This was flagged up by GTW team member, Ross Sillifant from Popular Computing Weekly magazine. During the storyboard stages, it was suggested that the personality … Continue reading →
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