XS was a game being developed by Graham Hunter and Paul Docherty in 1987. The idea was to be a Defender based game, with a fast side-scrolling shooter where you rescue civilians from sewers and street scenes whilst shooting aliens. … Continue reading →
Xtron was due to be released by Diamond Software, along with various other releases, Diablo, Hollywood Poker and Kaos. However, it seems only Diablo received a release, judging by entries on Lemon64 and the preservation site, GB64. That means that … Continue reading →
Another oddity in the C64 world, thanks mainly to Zzap’s up and coming preview column they used to run. Xybots was given Amiga review treatment with its average 3D tunnel shooting playability, and the C64 version was due shortly afterwards. … Continue reading →
Advertised in Home Computer Weekly issue 85, Yacht Race was a simulation based game released by Hill MacGibbon on the ZX Spectrum, but also advertised for the Commodore 64. As you can expect by reading this review, the C64 version … Continue reading →
Yet another early version of a popular game goes into the GTW64 archives, this time with Yie Ar Kung Fu – which was a favourite of mine by David Collier. However, recently in the Ocean History book – we learn … Continue reading →
Another compilation of games (Like with the CDU based games) which seem to be missing, and many we believe could well be GTW’s. These were advertised in Your Computer back in 1986 as part of their software exchange… There are … Continue reading →
Before you say it – yes, this was an April Fools and not a real game. However, we have of course featured Mindsmear in the past, so it is only right that we feature Zzap Italia’s 1989 April Fools. The … Continue reading →
Yet another SEUCK title which has come from the Zzap article which was ran back in 1992 time to search for good Megatape games. Richard Thompson’s Zanaton was a neat little space shooter, which got Zzap excited because of the … Continue reading →
One of the things I love about unreleased games and the demos that are out there, is that sometimes you can uncover something hidden within which reveals something about the game. In this case, it was about another game entirely! … Continue reading →
This may not be an actual planned release, but contributor Dimitris F got in touch to share a scan from Greek magazine Pixel, who reviewed Zany Golf and listed the likes of C64, Spectrum and Amstrad as the release platforms … Continue reading →
Zen was to be the birth of many a SEUCK enhancement for Jon Wells. Created back in 1988, Zen was a space shooter which Jon created and started to enhance using various tricks and learn about how SEUCK worked as … Continue reading →
A short entry for yet another SEUCK effort that was being produced by Stoo Cambridge, and could well have also gone on The Power House label. The game was to be a Starforce style game, but never got too far … Continue reading →
A strange name for possibly a strange game which was mentioned way back in Zzap issue 32 in their PCW show article. The game was described as being a forced 3D isometric perspective puzzle game, but thats all we currently … Continue reading →
1986 Martech Platforms: Commodore 64 and ZX Spectrum This is a short stub entry for now which is thanks to Patrick Furlong. At the end of the first game on the ZX Spectrum, there is mention of a Zoids 2 … Continue reading →
A very short entry which is thanks to Patrick Furlong. At the end of the first game on the ZX Spectrum, there is mention of a Zoids 2 game coming soon. Was this true, or was it perhaps something tongue-in-cheek … Continue reading →
It was in 1983 that a company called Bram Software released a game called Zombies for the Atari 800, which was later released as Realm of Impossibility by Electronic Arts. What is odd though, that although the game exists as … Continue reading →
Along with Cyber Cop, Pedersen Systems were due to release this game on the Commodore 64 and advertisements listed it as so. However, only the PC versions managed to see the light of day and the C64 conversions failed to … Continue reading →
The first thing to say for this shoot ’em up is that the lack of a C64 version may not be a huge loss. Amiga Power magazine described it as "possibly the least involved game we’ve ever reviewed", and Electronic … Continue reading →
During the development of Lemmings on the C64, E&E were to work on a conversion of the Gremlin classic ‘Zool’ At first it was all about trying to find a publisher to take on the game. Gremlin at first showed … Continue reading →
1993 Bell-Fruit / Attention to Detail Platform: Arcade What happens when you smash together Gremlin, arcade manufacturer Bell-Fruit and development team Attention To Detail? Well, back in 1993, the result was to be an arcade release of Gremlin’s popular ninja … Continue reading →
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